So I'm working with a small team making a game in unity and since I'm the only one using wwise, I'd like to simply generate the soundbanks and push via collab to the other developers
The problem is however, that unity can't seem to load any soundbanks without the wwise project itself, even though the soundbanks are located in streaming assets and the path is correctly set.
Is there a way for the other developers to load a soundbank within unity, without having the actual wwise project or wwise installed on their computer at all??
Best regards >Carl