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Hello!

I use wwise and unity.

I want:

  • send to wwise some audio (it's already done by audioinputevent).
  • make some transformation (it's already done by effects inside wwise events).
  • get wwise output result entirely and save it to file without playing it. How I can do this?

I read that Q&A forum. But still can't find the answer.

 

StartOutputCapture(...) - is the only thing that I find, but it can capture output in real time only when playing sound.

 

Please, help me find the way. How get wwise output and save it to file without playing it?

 

Thanks!

 

 

Alexander H. (110 ポイント) General Discussion

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