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+2 votes
This isn't a question but i tried googling this stuff and I didn't get anything useful. Eventually, I figured it out so why not share it with people who might need it.

Basically there's a function on UAkComponent/UAkAudioEvent that has a HasActiveEvents() bool which fits well into any if else statement.

 

if (Actor->AkComponent->HasActiveEvents())

    UE_LOG(LogTemp, Warning, TEXT("Playing Event!"));

else

    UE_LOG(LogTemp, Warning, TEXT("No Event Playing"));

 

UE 4.24, Wwise v2019.2.2.2725
in General Discussion by Alejandro P. (230 points)

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