We have a deadline for a project that is coming up quickly, and are looking for some insight on this problem. In a nutshell, the sound is working fine in the UE editor, but when we build the game, there is no sound.
Unreal Engine 4.24
Wwise 2019.2.2
Editor error logs :
"Error: Master bus structure not loaded: make sure that the first bank to be loaded contains the master bus information
Error: Bank Load Failed"So. What I do wrong?...And in Editor we had error logs :
"Error: Master bus structure not loaded: make sure that the first bank to be loaded contains the master bus information
Error: Bank Load Failed
Here is some background. First, we added Wwise in the project and made a build. All sounds didn't work because
"[2020.05.26-15.22.24:629][ 0]LogAkAudio: Wwise plug-in DLL path: D:/Builds/WindowsNoEditor/ProjectName/Plugins/Wwise/ThirdParty/x64_vc160/Profile/bin/
[2020.05.26-15.22.24:631][ 0]LogAkAudio: Wwise remote connection application name: ProjectName
[2020.05.26-15.22.24:631][ 0]LogAkAudio: Wwise successfully initialized.
[2020.05.26-15.22.24:631][ 0]LogAkAudio: Error: Master bus structure not loaded: make sure that the first bank to be loaded contains the master bus information
[2020.05.26-15.22.24:631][ 0]LogAkAudio: Error: Bank Load Failed"
After that, we moved InitBank to root Content folder. After that, we resolve problems with Master Bus in build. All sounds work correctly but in the logs we found another error:
[2020.05.26-15.22.24:632][ 0]LogInit: Audiokinetic Audio Device initialized.
[2020.05.26-15.22.24:632][ 0]LogStreaming: Error: Couldn't find file for package /Wwise/WwiseTree/Icons/actor_mixer_nor requested by async loading code. NameToLoad: /Wwise/WwiseTree/Icons/actor_mixer_nor
[2020.05.26-15.22.24:632][ 0]LogStreaming: Error: Found 0 dependent packages...
[2020.05.26-15.22.24:632][ 0]LogStreaming: Error: Couldn't find file for package /Wwise/WwiseTree/Icons/sound_fx_nor requested by async loading code. NameToLoad: /Wwise/WwiseTree/Icons/sound_fx_nor
[2020.05.26-15.22.24:632][ 0]LogStreaming: Error: Found 0 dependent packages...
If anyone has an idea how to fix this I would be very grateful!
PS: (We think it may be related to this issue: https://www.audiokinetic.com/qa/5076/packaged-build-package-script-akaudio-requested-async-loading)