Hello !
I am using Unreal Engine 4.24 with Wwise 2019.2.1.7250 integrated, and I can't make any of the Wwise native plugins (Wwise RoomVerb, Wwise Delay, Wwise ParametricEQ...etc) work when packaging my project to a .exe.
I got the error messages "Could not find dynamic library" followed by "Plugin not found" for each of the "regular" plugins when I profile the packaged game with Wwise.
In the Audiokinetic docs, it tells that I potentially have to link statically the wwise plugin libraries by including them on the code of the game but I don't have any clue how to do a thing like that on Unreal 4.24. I tried many other solution like clearing the sound data and generate it again. I also tried to not use the event-based-packaging system, but i got the same problem. However, the thing I don't understand very well is that this problem doesn't occur on my other Unreal 4.23 project with Wwise 2019.1.4.7065 integrated. Is this a known bug regarding the 2.1 version ?
Any one had the same issue and could know how to fix it please?
Thank you in advance.
Cheers.