Hey there,
I did the following little experiment:
I imported a sound with a sampling frequency of 44.1kHz and one with 48kHz, created a play event for each and played both simultanously in an Unity test level.
I am wondering how this is possible, since I made sure that the Conversion Settings do not change either of the sound's sample rates. I was also able to play both sounds within Wwise without any problems (only the first time when I played them there was a short delay).
My interface meanwhile is running at 96kHz. So clearly all sound gets somehow converted to 96kHz, does anyone happen to know how and where?
Cheers and thank you in advance,
Christoph