Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
Is the wwise recorder plugin able to be used as a game feature? Such as recording a file that the players could then interact with? Or is it just meant for designers to capture playback?
in General Discussion by Brian L. (100 points)

2 Answers

–1 vote

The plug-in can be used in both scenarios, but keep in mind it will rewrite the same file for each instance.

Specifications of the plug-ins can be found here: https://www.audiokinetic.com/library/edge/?source=Help&id=wwise_recorder_plug_in_effect

by Samuel L. (Audiokinetic) (23.6k points)
0 votes
Hi,

You can try this mothed:       AkSoundEngine.StartOutputCapture(fileName);

The code example in Unity:

AkSoundEngine.AddBasePath(Application.persistentDataPath);

AkSoundEngine.StartOutputCapture("OutputCaptureWav.wav");

AkSoundEngine.StopOutputCapture();
by Hu X. (140 points)
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