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Is the wwise recorder plugin able to be used as a game feature? Such as recording a file that the players could then interact with? Or is it just meant for designers to capture playback?
Brian L. (100 ポイント) General Discussion

回答 2

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The plug-in can be used in both scenarios, but keep in mind it will rewrite the same file for each instance.

Specifications of the plug-ins can be found here: https://www.audiokinetic.com/library/edge/?source=Help&id=wwise_recorder_plug_in_effect

Samuel L. (Audiokinetic) (23.6k ポイント)
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Hi,

You can try this mothed:       AkSoundEngine.StartOutputCapture(fileName);

The code example in Unity:

AkSoundEngine.AddBasePath(Application.persistentDataPath);

AkSoundEngine.StartOutputCapture("OutputCaptureWav.wav");

AkSoundEngine.StopOutputCapture();
Hu X. (140 ポイント)
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