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0 投票
Hi,

I'm Working on Unity and I want to get the information about the music segment that is playing, like duration or cursor position for example.

Do you have any example?

 

Thanks
分类:General Discussion | 用户: Javier C. (150 分)

1个回答

0 投票

As I know,Wwise provides an IntegrationDemo with rich example code in the SDK.
It seems that the feature you want to know about happens to have a page dedicated to it.
I've taken one of the codes and put it below.

The main API for your goal is AK::SoundEngine::GetSourcePlayPosition( m_iPlayingID, &uPosition );
You can run the already compiled IntegrationDemo in the SDK and look at the code to see how to implement it.
Code Address... \Wwise2019.2.6.7381\SDK\samples\IntegrationDemo\DemoPages\...

void DemoMusicCallbacks::Draw()

{

    DemoMusicCallbacksBase::Draw();

 

    if ( m_bIsPlaying )

    {

        char strBuf[50];

        int iPosX = m_pParentMenu->GetWidth() / 4;

        int iPosY = m_pParentMenu->GetHeight() / 3;

 

        AkTimeMs uPosition;

 

        // Get the current play position and store it in a string buffer

        AK::SoundEngine::GetSourcePlayPosition( m_iPlayingID, &uPosition );

        snprintf( strBuf, 50"Bar: %d\nBeat: %d\nPosition=%d", (int)m_uiBarCount, (int)m_uiBeatCount, (int)uPosition );

 

        // Draw the play position and subtitles

        DrawTextOnScreen( strBuf, iPosX, iPosY, DrawStyle_Text );

    }

}

It was written in C++ so there should be not many difference,

Hope this helps :)

用户: Hou Chenzhong (Audiokinetic) (6.0k 分)
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