iPhoneXR上,打开其他公司的游戏,然后再打开我们公司的游戏,我们的游戏崩溃。
On IPhoneXR, Fist Open Other Company's Game, And Then Open Our Game, Our Game Crashed On InitializedSoundEngine Function Call.
详细的调用栈:
Crash Call Stack Below:
XCode相关日志:
Log On XCode Termianl :
Wwise warning: AkInitializer.cs Awake() was not executed yet. Set the Script Execution Order properly so the current call is executed after.AK Info: Number of detected and configured output channels: 2
AK Info: Using output port: 扬声器 of type Speaker with 2 output channel(s)
AK::Comm -> DiscoveryChannel::Init() -> m_socket.Bind() failed, requested port == 24024 (AkCommSettings::ports.uDiscoveryBroadcast)
GGGG-Test(65877,0x10dcbef80) malloc: *** error for object 0x1201da398: pointer being freed was not allocated
GGGG-Test(65877,0x10dcbef80) malloc: *** set a breakpoint in malloc_error_break to debug