menu
 

Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표
So I have a Waterfall SFX which is attached to a Waterfall object in my game in which the player can walk past it, the audio getting louder the closer to it and quieter the futher away as well as being panned from left to right dependant on the players position. Now this works fine! Its when I change to a new scene The Waterfall SFX is Still playing in the location it was in the last scene even though the object itself has been destroyed! All I have is a WWise event called by the Ak Ambient script that triggers on Start.
General Discussion Chris W. (100 포인트) 로 부터
재분류 Guillaume R. (Audiokinetic) 로 부터

Please sign-in or register to answer this question.

...