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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

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Ok, keep in mind that I am relatively new to using Wwise with Unreal. All I want to do at the moment is get it so that when my player jumps (identified by the game call "Jump"), it plays my sound sfx object. It plays in Wwise and even plays in Unreal when I right-click and press "Play Event". But two things don't happen. 1: When I generate the soundbank in Wwise, it doesn't show up in Unreal. So, I have a "Main" soundbank that doesn't show in Unreal, I only see an "InitBank". 2: Nothing plays when I go in game and jump.

I ran the Profiler and nothing happens except if I "Generate Sound Data" in Unreal I get a few messages that say...
Bank Unload Request Received (from )
Bank Unloaded (from )
Bank Unload Request Received (from Init)
Bank Unloaded (from Init)
Bank Load Request Received (from )
Bank Loaded (from )
Bank Load Request Received (from Init)
Bank Loaded (from Init)

I'm not understanding where the problem is. I know there are a couple different ways to Integrate Wwise into Unreal, so it could be something with that. (By the way, we're not using blueprints).

dans General Discussion par Jeremiah C. (100 points)

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