Hi there,
Hoping you guys could help me, I'm trying to package a game on unreal using WWISE as my sound engine however for some reason it's failing to do so?
here's the error code, any ideas?
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'AkAudio'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AkAudio.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'AkAudio'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AkAudio.build.cs to override.
Cheers, Jack!