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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

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Hello everyone,

Our game is running into an issue where rotating the camera from left to right is causing a delay in panning between channels. For example, we have a sound effect on the ground that has 3D spatialization set to position and orientation. If we stand with the sound just in front of us, and move our camera left to right, there is a small delay (can be up to a second) before the channels update to the correct volumes.

We are using UE4.24 and Wwise version 2019.1.7.7135

Has anyone else seen this before or have suggestions on how to tackle this issue?

Thanks!
dans General Discussion par Megan S. (490 points)

1 Réponse

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Meilleure réponse
We found the issue. It seems the default tick interval for the actors in our game is set to 1 second. Setting it to 0 solved the problem.
par Megan S. (490 points)
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