Hello,
I have a problem that I cannot solve:
I'm working on Unity on a racing game where there are different types of vehicles and therefore, different types of engines.
The vehicles are in prefabs and I put an "AkSwitch" on "Start" for each engine sound.
When the vehicle is loaded, I can see that the switch changes (in the Profiler), but the switch does not change the sound of the engine.
I believe it came from the Scope Global or Scope Game Object. I don't know how to fix this.
Or, Is it possible that it comes from the fact that we change Scene between the 2 actions? A first scene of boat selection changes the switches and then we go to a next scene for the race ...
Thank you for you answer
Théophile Demarcq