menu
 

AudiokineticのコミュニティQ&AはWwiseやStrataのコミュニティ内でユーザ同士が質問・回答をし合うことができるフォーラムです。Audiokineticテクニカルサポートチームからの回答をご希望の場合は、必ず サポートチケットページ をご利用ください。

0 支持
Hello,

I have a problem that I cannot solve:

I'm working on Unity on a racing game where there are different types of vehicles and therefore, different types of engines.
The vehicles are in prefabs and I put an "AkSwitch" on "Start" for each engine sound.
When the vehicle is loaded, I can see that the switch changes (in the Profiler), but the switch does not change the sound of the engine.

I believe it came from the Scope Global or Scope Game Object. I don't know how to fix this.

Or, Is it possible that it comes from the fact that we change Scene between the 2 actions? A first scene of boat selection changes the switches and then we go to a next scene for the race ...

Thank you for you answer

Théophile Demarcq
Théophile Demarcq (1.9k ポイント) General Discussion
Théophile Demarcq 編集

Please sign-in or register to answer this question.

...