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Setting multiple switches on a single sound in UE4 Blueprints [已关闭]

0 投票
Hello

I'm setting up a speech system that aims to allow triggering of multiple different contexts with just one event, using switches.

When I set this up in my UE4 Blueprint, I can get the sound to trigger if only one switch is set. But if I try to set two switches, it fails to play.

I've uploaded pics of the sound hierarchy, event and blueprint here: https://imgur.com/a/xEKZlS0

Any ideas where I'm going wrong?

Thanks!
问题关闭原因: Answered
最新提问 1月 28, 2020 分类:General Discussion | 用户: Nick G. (190 分)
已关闭 1月 30, 2020 用户:Nick G.
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