Hi there,
Wwise version2019.1.6
My main problem is simple, I am struggling with Unity 2019.2.18f and Visual Studio 2019 to implement footsteps for the FirstPersonCharracter script from Unity.
Whatever script I try or create and wherever I place it Unity tell me that "The name 'AkSoundEngine' does not exist in the current context".
This is a bit of the script I am using, you might regognize it:
private void ProgressStepCycle(float speed)
{
if (m_CharacterController.velocity.sqrMagnitude > 0 && (m_Input.x != 0 || m_Input.y != 0))
{
m_StepCycle += (m_CharacterController.velocity.magnitude + (speed*(m_IsWalking ? 1f : m_RunstepLenghten)))*
Time.fixedDeltaTime;
}
if (!(m_StepCycle > m_NextStep))
{
return;
}
m_NextStep = m_StepCycle + m_StepInterval;
AkSoundEngine.PostEvent("EVT_Play_FS", gameobject);
}
I've been looking for two days now if other people struggled with Visual Studio for the auto-complete feature that indicates your Wwise Unity integration is working, but it seems like the problem comes from just one script for them.
I don't know if I am missing something for my integration, I am able to integrate sounds on Unity, to connect the remote platform so Wwise works. I ticked every option needed during the Wwise/Unity integration, create two other projects (same problem), I have the SDK installed and everything updated.
The problem comes from Unity. Are the Wwise commands supposed to be added separately to pop in my IDE?
Thanks