In my project there is a parameter called "Zoom". It should make changes to the in-game sounds that run through an audio bus called "In-game", according to the amount of "Zoom".
In the Game Sync Monitor I can see the values for this parameter change only for a game object called "Music", but not for any other game object. Even though I have added other game objects to the Game Sync Watches that should make use of this parameter in their RTPCs as well, their "Zoom" value remains unchanged. I can't recall doing anything to dedicate this parameter to game Object Music that shouldn't even make use of "Zoom"!
I thought that parameters were global and therefore would affect all game objects and busses that need this parameter.
Does anyone know what may cause this? And idealy how to solve this problem?
My thanks.