It seems there's been a few questions regarding this problem, but I've yet to find an answer I understand...
Basically my issue is this - in Unreal we have up to four player split screen co-op...
Each player has their own listener that exist in the same place to each other and I want to stop hearing 4 instances of the same sound. While profiling the session, it seems each player has their own instance of Wwise going making any playback limitations specific to each player....
Simply put, what is the standard procedure for split screen games!?