I'm following the UE4 Wwise integration steps and have the Wwise plugin compiling successfully as and Engine Plugin. I have the Wwise Authoring Application installed on my dev machine and will be creating audio and adding it to the game. Do other developers on my team also need to install the Wwise Authoring Application in order to build and run the game ? (Or is it only required to install the Authoring Application on machines for team members who will be creating audio assets).
The Wwise - Userr Settings has an installation path pointing to the Wwise Authoring Application. Can this be "blank" for those who are not creating audio assets.
[ currently using UE4.23 and developers on Windows PCs and Macs ]
Thanks
~Tim