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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I'm following the UE4 Wwise integration steps and have the Wwise plugin compiling successfully as and Engine Plugin. I have the Wwise Authoring Application installed on my dev machine and will be creating audio and adding it to the game. Do other developers on my team also need to install the Wwise Authoring Application in order to build and run the game ? (Or is it only required to install the Authoring Application on machines for team members who will be creating audio assets).

The Wwise - Userr Settings has an installation path pointing to the Wwise Authoring Application. Can this be "blank" for those who are not creating audio assets.

[ currently using UE4.23 and developers on Windows PCs and Macs ]

Thanks

~Tim
General Discussion Timothy H. (100 포인트) 로 부터

2 답변

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I would like to know this answer as well.  Every time our Editor launches we are prompted with Wwise asking to reset project settings.

Tim:  any update?
Minkz N. (140 포인트) 로 부터
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I want to know the answer with Unity integration - we have the same problem....
Eugene C. (160 포인트) 로 부터
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