Hello
Well, I'm crazy ...
I am on a racing game. I would like to put a crowd here and there during the course. So I created a crowd SFX loop. It is implemented with a Multiple Position AkAmbiant and several prefabs with the same configuration ... But nothing moves! On the Profiler, I have the sound that is played, but it remains at the same volume (strong or weak depending on the Max Distance curve in the editor Attenuation ... No change, I'm on the Game Object or far (even very far) ...
I do not understand.
Is the attenuation distance based on the Games Object (s) AND the Main Camera?
I tried to move the camera and the Main Player manually in Unity during the Play, but nothing changed on the Profiler.
I spent too much time on it.
Someone who could understand where it came from? I feel like I have already tried everything ...
PS: There is the same "result" if I put only one GameObject with AkAmbiant (No multiple Position). No attenuation ...
PS 2 : Also, despite the Lesson 2 - on the 301 certification - the display of the Max Attenuation sphere does not appear ...
Thanks
Théophile Demarcq