- I created a new shareset audio device using the 'Communication' preset, named 'Headset'
- In windows sound devices control panel I set my headset to the 'default communication device' for playback. (usb interface & speakers remain as 'default device')
My test wwise data = all sfx routed to Master Bus (speakers), all 2d hud & voice events routed to new 'Headset' bus
All good so far, these playback correctly on their assigned device ... in Wwise editor / soundcaster.
But as soon as I Remote Connect to the project in UE4 (on local pc), the Headset bus is silent.
Do I need to initialise something in code to let UE4 see the new device / bus ?
Any help and advice is much appreciated. Thanks.