社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票

Hello,

We are working on a multiplayer UE4 game and need to be able to mute listeners in order to test spatialization and attenuation when running multiple clients locally in the same Wwise instance. We have seen this post, but that configuration does not work because of how our game server works.

A dive into the plugin code gave us some ideas of how we can do this, but that requires modifications to the plugin. That could get messy if we update our Wwise version in the future, so it is not an ideal solution for us.

Thanks!

分类:Feature Requests | 用户: Neal L. (110 分)

Please sign-in or register to answer this question.

...