Im working on a small Unity based game and cant figure out if im going to need to write code or can achive what I need in Wwise via triggers.
When a player comes into contact with a small collectable item it plays a note on a scale which changes each time a new item is picked up (C6 to C7 and back to C6), Now I have larger items which are also part of the same sequence but I want to figure out a way that when a large item is picked up it follows the sequence but also plays the not an octive lower. So for example:
Small Pick Up = C6
Small Pick Up = D6
Large Pick Up = E5+E6
Small Pick Up = F6
Large Pick Up = G5+G6
Any advice on how to go foward would be a big help!