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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표
Im working on a small Unity based game and cant figure out if im going to need to write code or can achive what I need in Wwise via triggers.

When a player comes into contact with a small collectable item it plays a note on a scale which changes each time a new item is picked up (C6 to C7 and back to C6), Now I have larger items which are also part of the same sequence but I want to figure out a way that when a large item is picked up it follows the sequence but also plays the not an octive lower. So for example:

Small Pick Up = C6
Small Pick Up = D6
Large Pick Up = E5+E6
Small Pick Up = F6
Large Pick Up = G5+G6

Any advice on how to go foward would be a big help!
Feature Requests Chris W. (100 포인트) 로 부터

1 답변

0 투표
without writing any code ( but assuming you can post events and set switches ) - you could create two sequence containers that when triggered play back the notes in a sequence you could then assign each of these to a switch which is set to either small or large.
Dan M. (2.6k 포인트) 로 부터
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