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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I have animations in UE4 triggering footsteps using Anim Notify Ak Events attached to the foot bones. I have added AkComponents for each foot to the mesh (as suggested by an AK warning in UE4), and specified the same bones in the Parent Socket setting. The warnings are gone and I can see these AkComponents in the wwise game object profiler.

I am trying to adjust the volume of these footsteps based on the player velocity, so I have a RTPC set up on the animation blueprint for the main character. The problem is the footstep game objects in wwise are not receiving the RTCP value.

If I set up a separate sound on the player blueprint that is just triggered by EventBegin using AkPostEvent, this sound receives the RTPC just fine, so I know I've got the RTPC set correctly.

The question is why don't these footstep AkComponent objects receive the RTPC?
General Discussion Jeff van Dyck (110 포인트) 로 부터

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