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+1 投票

Hello,

As the title says, what I'm trying to do is to use an AkEventPlayable to play a sound (3D spatialized) from a specific GameObject in my Unity scene.

I thought this should be quite easy, but somehow no matter what I do, the sound seems to be coming out from the GameObject which the Timeline is attached to.

I looked up following document, I thought the Track Object should be the emitter of the sound, or if you set "Override Track Object" then that object will be the emitter, am I getting it wrong?

https://www.audiokinetic.com/library/edge/?source=Unity&id=unity__timeline.html

 

I'm using Unity 2019.1.12f1 with Wwise 2019.1.2.

Any help would be greatly appreciated. Thanks in advance.

分类:General Discussion | 用户: Yichuan S. (110 分)
Hey did you ever solve this as Ive just found the exact same problem in my project...


many thanks,

Matt

1个回答

0 投票
Finally fixed it, was missing the connection to the game object in Timeline, hope you solved it too!
用户: Matt sneakSounds (460 分)
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