Simple question, how would i go about making it possible to seek in BP so i could start an event like 1 sec in?
I've tried adding this to the UActorComponent.cpp that i saw on another thread and can make the function run from BP but nothing is happening when i Seek and then Post a AK event, suspecting there might be something wrong with the last line:
void UAkComponent::Seek(int32 MilliSeconds, const FString& IDNumber)
{
AkTimeMs MilliSec = MilliSeconds;
AkUniqueID AkIDNumber = FCString::Atoi64(*IDNumber);
AK::SoundEngine::SeekOnEvent(AkIDNumber, (AkGameObjectID) this, MilliSec, false, (AkPlayingID)AK_INVALID_PLAYING_ID);
}
Added Logs on AudioDevice.cpp that has SeekOnEvent but it is never run.
Very suprised that this is not available by default :/
Thanks!