SO after throwing my tantrum, I was 100% determined to abandon wwise. But then I realized, to be able to recompile the plugin, you need to do a couple of things
1. If you are using git ignore for ue4 on your repository, you need to add the .lib files in the Third Party Folder inside the plugin. (THIS IS BIG, so try to track them using git lfs)
2. You need to generate the visual studio solution, meaning you need to add code to your project. Once you do, you should be able to compile the plugin with no issues.
Right now, everything seems fine, so we are going to move forward.