Hello! I’m new to Wwise but I’m already loving it. Im designing sound for a side scroller shooter similar to Metal Slug and I want to achieve the effect where if the player slides on gravel but moves to wood during the slide, it will transition to the wood slide sfx where the gravel sfx left off instead of starting the wood sfx sample from the beginning.
The idea I have in my head is to maybe set it up to where both samples are played at the same time, but one of them gets muted/cross faded when the other floor state is called? But I’m not sure.
Has anyone made this work? What is the best way to accomplish this?