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Hello,

I currently have a music system that is depending on two separate state groups.

Group A: 1,2,3

Group B: 1,2

Now, I would like to set the states to Group A: 1 and Group B: 2 before the music ever plays, so in the event, I have it set Group A;1 and Group B:2, and then there is a .5sec delay before the music system is actually played. Now, this is all fine and dandy if I am connected to the Unity project via the remote profiler; however, it blasts all states, as if none were set, if I just play the game from Unity without Wwise connected.

Any ideas as to what is going on?
Peter K. (100 ポイント) General Discussion

回答 1

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If this happened to me, the first thing I would check is that my Unity Wwise events are actually being updated. Usually if functionality is only working with the profiler is connected, its because of a wwise integration issue (soundbank updates not reaching Unity). I would make a new test event and do some changes to see if they show up in Unity without connecting Wwise.
Beatrix Moersch (3.3k ポイント)
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