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0 votes

So I have a particular implementation conundrum on my hands here, I have tried a couple different options and I was wondering if someone could assist me with thinking through this problem.

So I have a VO recording for different numerals, 0 - 9.

We've decided for our project that we want to be able to call a string or 'sequence' of these numbers at random (0-9) depending on the needs of the game - we may have need for example to call out a specific set of numbers depending on gameplay.

The other part of the problem is that the read/callout of the numbers has to occur at a specific time within a sequence of sounds in an event, as it should read for example, "Order number 8724 - please pickup your order (variation 1 of 10) - thank you for your service (variation 1 of 10) --- in a sequence like that, which is determined/doled out appropriately by delay times in the action list.

So the specific issue here is, how do we set up our event to allow for for essentially picking an array of numerals which the game engine will dictate, while keeping that callout in sequence with the rest of our event? Does it need to be handled by separate events entirely?

in General Discussion by Jesse J. (140 points)

1 Answer

0 votes

If I understand your needs correctly that sounds like a job for the Dynamic Dialog system: https://www.audiokinetic.com/library/edge/?source=Help&id=understanding_dynamic_dialogue_system

by Matthieu B. (820 points)
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