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+2 votes

Hello,

Unity ver: 2018.2.2f1

WWise ver: 2019.1.0

I'm trying to integrate WWise events into a Unity timeline by using AK Event Tracks.

As soon as the event is defined however, the clip will disappear:

I've followed the WWise setup steps to ready the project for timeline use, this made no difference. I've also re-generated and refreshed soundbanks before timeline work and that also made no difference.

Any suggestions?

closed with the note: "Since upgrading to Unity 2019.2.4f1 WWise events in timelines seem to be working better."
in General Discussion by Pete B. (290 points)
closed by Mads Maretty S. (Audiokinetic)

3 Answers

+1 vote
by Radek Karnik (990 points)
0 votes
We had this issue with a soundbank generated with values written with a . instead of a , in the values probably because the computer generatong the soundbank is in french.

 

The fix was to do this changes in AkWwiseXMLBuilder.cs:

line 114: var radius = float.Parse(node.Attributes["MaxAttenuation"].InnerText, System.Globalization.NumberStyles.Any, CultureInfo.InvariantCulture);

line 143: minDuration = float.Parse(node.Attributes["DurationMin"].InnerText, System.Globalization.NumberStyles.Any, CultureInfo.InvariantCulture);

line 158: maxDuration = float.Parse(node.Attributes["DurationMax"].InnerText, System.Globalization.NumberStyles.Any, CultureInfo.InvariantCulture);
by jean m. (180 points)
Thanks ! This fix worked for us with Unity 2018.4.19f1 and Wwise 2018.1.3
+1 vote

Since upgrading to Unity 2019.2.4f1 WWise events in timelines seem to be working better.

by Pete B. (290 points)
...