Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi,

I am trying to add 1st order ambisonic files into my unity project for ambience. I have tested this out with the sample project, using the ambisonic material provided.  At the moment I can hear the audio, however the sound files are not rotating based on the player rotation.  I have 3D positioning enabled in Wwise and a spatial audio listener in Unity.  Am I missing anything?

Thanks,

Dan
in General Discussion by dan j. (100 points)

Please sign-in or register to answer this question.

...