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+2 votes
We have some generic LFE sounds in the actor mixer hierarchy that we use on many different events across the game. However our sound banks are generated from including event work units which is causing these LFE events to get duplicated in every  sound bank that uses them.

So I created a sound bank that includes these LFE sounds directly, however I don't know how to now remove these sounds easily from all the other sound banks without manually going through and excluding each individual sound.

Is there an easier way to do this without requiring the manual updating of which sounds are included.
in General Discussion by Andy S. (130 points)
edited by Adrien L. (Audiokinetic)

1 Answer

+3 votes

Unfortunately, there is no such way to declare a specific object in a soundbank as "Exclusive", to avoid duplication in other banks.  The only way to ensure it's not duplicated is by excluding it from all other soundbank, like you mentionned

You can however use a Query to identify all soundbanks which include this object:

  • Create a new query (F3, click >>)
  • Insert the criteria Soundbank > Soundbanks referencing
  • Select the objet you want to search
  • Click Run Query
by Bernard R. (Audiokinetic) (35.8k points)
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