We have some generic LFE sounds in the actor mixer hierarchy that we use on many different events across the game. However our sound banks are generated from including event work units which is causing these LFE events to get duplicated in every sound bank that uses them.
So I created a sound bank that includes these LFE sounds directly, however I don't know how to now remove these sounds easily from all the other sound banks without manually going through and excluding each individual sound.
Is there an easier way to do this without requiring the manual updating of which sounds are included.