Hello,
I'm working on a new project, iOS and Android platform and when integrating Wwise in Unity, the Unity project has gone from 15MB to 3.5GB! ... so, I do not have the place to push the project in Unity Collaborate. I see that this comes from the Deployement / iOS plugins. Is it really necessary? Why are the other platforms are lighter?
I tried switching the "Managed Stripping Level" to HIGH in: UNITY -> Project Setting -> Player -> Other Setting but nothing changes ... or almost nothing.
Did anyone have such problems? How did you finally solve it?
I am blocked
Thank you
Theophile Demarcq