menu
 

Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표
Wwise Unity intergration on Platform WINDOWS.

I used AkSoundEngine.RegisterGameObj and AkSoundEngine.RegisterEmitter to registered a UnityEngine.GameObject as a spatial audio emitter.

However when I call "AKRESULT SetEmitterObstructionAndOcclusion(UnityEngine.GameObject in_gameObjectID, float in_fObstruction, float in_fOcclusion)", it returned an error as follows.

"Wwise: AK::SpatialAudio::SetEmitterObstructionAndOcclusion: game object (ID:4294800320) is not registered as a spatial audio emitter."

I logged the GameObject ID I registered as "18446744073709384640" which is different with the one (ID:4294800320) in error message.

The value 4294800320 is exactly the result that ulong type value 18446744073709384640 been cut off to uint type value.

Dose anynoe know what happened?

Thanks a lot.
General Discussion RUI W. (100 포인트) 로 부터

Please sign-in or register to answer this question.

...