Hi all,
I'm having one hell of a time incorporating Wwise into the Unity game I'm making with playmaker. I'm a sound designer trying to make my own game, so I'm basically stuck.
I found this workaround on Playmaker forum, but have no idea how to integrate / use it:
https://pastebin.com/CSVnbsUq
I've received these error messages from Unity:
Wwise: Bank Load Failed
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Wwise: Load bank failed : incompatible bank version. Bank was generated with an older version of Wwise. The Bank version is 128 and the current SDK version is 132
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Wwise: Load bank failed : incompatible bank version. Bank was generated with an older version of Wwise. The Bank version is 128 and the current SDK version is 132
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()