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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Hi !

I'm asking this question because I'm doing a VR game project for school. And one of the problem that is occuring is that I don't know how to implement a sound on certain object.

For example, I have a door and 2 sounds : one for when the door is opening and one when the door is shutting.

How do I make sure that when the player is in the VR game and want to open the door with one of its controller, the "opening door" sound follows the movement of the controller/hand of the player ? It's not a animation so I'm kind of lost and I don't know which scripts/events/etc... I should make to be able to represent this kind of sound which go with a movement.

And I also want that, when the player shut the door, the second sound is playing.

If this kind of problem as already been answered, can you redirect me to the appropriate subject ?

If not I hope you can still help me to find an answer.

Thanks in advance !
Feature Requests Vincent V. (100 포인트) 로 부터

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