02-01 15:25:05.564: E/CRASH(6867): #32 il ........ at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_Init (intptr,intptr,intptr,intptr,intptr,intptr,uint) <IL 0x0002e, 0xffffffff>
02-01 15:25:05.564: E/CRASH(6867): #33 il 000000f0 at AkSoundEngine.Init (AkMemSettings,AkStreamMgrSettings,AkDeviceSettings,AkInitSettings,AkPlatformInitSettings,AkMusicSettings,uint) [0x00000] in e:\CustomShare\Main\Wwise2017\Wwise\Deployment\API\Generated\Android\AkSoundEngine_Android.cs:2331
02-01 15:25:05.564: E/CRASH(6867): #34 il 000005f3 at AkInitializer.Initialize () [0x000eb] in e:\CustomShare\Main\Wwise2017\Wwise\Deployment\Components\AkInitializer.cs:160
02-01 15:25:05.564: E/CRASH(6867): #35 il 0000004b at AkInitializer.Awake () [0x00000] in e:\CustomShare\Main\Wwise2017\Wwise\Deployment\Components\AkInitializer.cs:109
02-01 15:25:05.564: E/CRASH(6867): #36 il 0000013b at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <IL 0x0001c, 0x0013b>
02-01 15:25:05.564: E/CRASH(6867): #37 il ........ at (wrapper managed-to-native) UnityEngine.GameObject.Internal_AddComponentWithType (System.Type) <IL 0x0002e, 0xffffffff>
02-01 15:25:05.564: E/CRASH(6867): #38 il 0000009c at UnityEngine.GameObject.AddComponent (System.Type) [0x00003] in /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:382
02-01 15:25:05.564: E/CRASH(6867): #39 il 000000ab at UnityEngine.GameObject.AddComponent<object> () [0x0000c] in /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:387
02-01 15:25:05.564: E/CRASH(6867): #40 il 00001f0b at MyGameStart/<Start>c__Iterator0.MoveNext () [0x0046f] in E:\3dmy\code\client2017\Assets\MyGameStart.cs:429
02-01 15:25:05.565: E/CRASH(6867): #41 il 000001a3 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator,intptr) [0x00028] in /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17
02-01 15:25:05.565: E/CRASH(6867): #42 il 0000014f at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) <IL 0x00022, 0x0014f>