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Is there a way to get the attached audio file (like the .wav file) data of an event in wwise. I understand not all events have to have an audio file attached, and some may have multiple but assuming a best case scenario (an event that just plays a single audio file) is there an easy way to access this data in code.

If it matters, I'm using wwise with the unity integration, but if there is a call in the C++ api somewhere i can find a way to make it work even if its not in the default unity integration scripts.
in General Discussion by William A. (140 points)

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