When playing sound using release version in plugin. App will crash when trying to post an event. However this works on Profile plugin.
AkSoundEngine.PostEvent("example_sound", gameObject);
Steps.
1. Use Unity 2018.2.20 and Wwise 2018.1.4
2. Generate Soundbanks and set platform to iOS
3. Set plugin to Release plugin.
4. Build and deploy on iPod Touch Gen 5 or similar device with ARMv7.
5. Note the app will stack trace
mapping_inverse(vorbis_dsp_state*, vorbis_info_mapping*)
DecodeVorbis(AKTremorInfo*, unsigned short, unsigned char*, float*&, unsigned int&)
6. However this is work if you set the plugin to profile.