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0 votes
When playing sound using release version in plugin. App will crash when trying to post an event. However this works on Profile plugin.

AkSoundEngine.PostEvent("example_sound", gameObject);

Steps.

1. Use Unity 2018.2.20 and Wwise 2018.1.4

2. Generate Soundbanks and set platform to iOS

3. Set plugin to Release plugin.

4. Build and deploy on iPod Touch Gen 5 or similar device with ARMv7.

5. Note the app will stack trace

mapping_inverse(vorbis_dsp_state*, vorbis_info_mapping*)

DecodeVorbis(AKTremorInfo*, unsigned short, unsigned char*, float*&, unsigned int&)

6. However this is work if you set the plugin to profile.
in General Discussion by van l. (100 points)

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