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On some machines running a build of our game, Wwise appears to hang at this line in AkSoundEngineController.cs:

result = AkSoundEngine.LoadBank("Init.bnk", AkSoundEngine.AK_DEFAULT_POOL_ID, out BankID);

Commenting that line out results in the game working properly (sans audio). Ensured Init.bnk is on target machine, correct size, etc.

(Wwise Integration 2017.2.6.6636.1107)

in General Discussion by Bob B. (130 points)

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