Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
I want the 3D sound on one game object reduce according to the distance between the game object and my charactor. While the audio listener is on my 3rd view camera, which is not the same posion of the charactor. So I used an RTPC parameter call "dist_to_host" and set the "Bind to Built-In Parameter" property to "Distance". However, it didn't work. The 3D sound still reduce according to the distance between the game object and the camera (Audio Listener).

Does any one meet the same problem or know what i did wrong?

Willing to get help. Thanks a Lot.
in General Discussion by RUI W. (100 points)

Please sign-in or register to answer this question.

...