I updated wwise to the specifications of AKs documentation on updating. Nothing works now. I honestly don't care about losing my wwise progress, I just want wwise to work with the engine.
Order of events:
-Wwise picker stuck in infinite boot loop
-Updated Wwise
-Regenerated soundbanks
Wwise: Event ID not found: 3524807023 (GameObject: Touch bin_3ds (UnityEngine.GameObject)) (Instance ID: 24246)
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
As well as
WwiseUnity: Could not post event (name: Play_tech_beep_10, ID: 3524807023). Please make sure to load or rebuild the appropriate SoundBank.
UnityEngine.Debug:LogError(Object)
AK.Wwise.Event:VerifyPlayingID(UInt32) (at Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseEvent.cs:24)
AK.Wwise.Event:Post(GameObject, UInt32, EventCallback, Object) (at Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseEvent.cs:79)
AkEditorEventPlayer:PlayEvent(AkEvent) (at Assets/Wwise/Editor/WwiseComponents/AkEventInspector.cs:163)
AkEventInspector:OnChildInspectorGUI() (at Assets/Wwise/Editor/WwiseComponents/AkEventInspector.cs:83)
AkAmbientInspector:OnChildInspectorGUI() (at Assets/Wwise/Editor/WwiseComponents/AkAmbientInspector.cs:93)
AkBaseInspector:OnInspectorGUI() (at Assets/Wwise/Editor/WwiseComponents/AkBaseInspector.cs:18)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntP
-Made sure everything was generating to the right place
-Ran wwise profiler in conjunction with unity, profiler did not detect ANY callbacks
-Instructed to delete the wwise folder from assets and reintegrate
-Same error after reinstall
-Deleted every instance of wwise (backing up my work units ofc) and re-integrated
-Still doesn't work
I've been at this for 6 hours, please help.