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Sometimes it's necessary to leave finessing together with the game until music track assets are in Wwise. But once the balance is done, the separate tracks might not need to be triggered as independent voices and could instead be mixed down / rendered into a single object for playback in-game, thereby reducing memory, storage and CPU.

The capability to select which tracks can be bounced down to a single asset would be really useful!
Graham H. (160 ポイント) Feature Requests
This is not just relevant to music, even though the asset container is labeled "music segment". Would be good for any audio that uses this part of the hierarchy.

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