Hello,
Sorry if this is a double post, but couldn't find my previous post on this. I'm trying to make a sort of rhythm machine in Unity and I'd like the sound to trigger on beat when the player presses a button.
Right now I'm using stingers for this which works pretty well, however, I'd like the sound to cut itself off and repeat if the player presses the button twice and the sound's still playing from the last press. It seems I am unable to have the singer do this.
Is there another way to play the sound so that it can cut itself off and repeat in sync with the music? If I were playing the sound direction from an event action, I could just cut it off, but it seems stingers don't work that way.
Thanks!