Ok this is starting to drive me a little crazy. I'm newish to wwise within unreal, but I'm pretty familiar with using it alongside unity.
Anyways, I swapped out 4 temp sounds (footsteps for different footsteps). First thing that happened was the tracks were disarmed, the text went from blue to white. I generated the sound banks (all success messages), refreshed them within unreal, hit play, same old footsteps.
I reselected the event, saved, reloaded, same old footsteps. Any idea whats going on ?
I'm using wwise 2018.1.1, unreal ~4.19, along with perforce as our source control (we're not using the plugin)