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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

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There can only be one AkInitializer in any open Unity scene; AkInitializer's Awake() and AkWwiseSettingsWindow's OnGUI() methods both run in edit mode and destroy arbitrary AkInitializers until there is only one.

This behavior is acceptable at runtime because only one AkInitializer should exist when the game is running. However, it leads to unexpected behavior during multi-scene editing (introduced in 2005). If an artist simultaneously opens two Unity scenes that each contain one AkInitializer component (such as when copying an object from one to another or comparing objects in both scenes), one of the components will silently disappear, preventing audio playback in that scene even when it is loaded by itself.

Please modify this behavior so that AkInitializer deduplication either:

- only happens at runtime

or

- only happens within a single scene
dans Feature Requests par Daniel C. (100 points)

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