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+1 투표
Hi All

 

I'm getting clicks anf glitches when running in the editor. I'm using this to record audio for a specific purpose so it's a bit of an issue. I havent tried with builds or in unity etc as dont need to right now.

Are there any settings that will prevent this ? Streaming for example? I've noticed that a lot of the time they seem to coincide with the fade / delay indicator going out in the transport. I'm basically starting a Play_All event and it runs, so not attached to any events or triggers when running.
General Discussion damon i. (890 포인트) 로 부터

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Hi Damon

Do you have a very large number of voices running? Are you using a lot of CPU?
Do you have a lot of quick crossfades going on somewhere? Eg. in a blend container?
Have you checked that any loops you may have loop correctly?
Does it happen only when you're recording?

Kind Regards
Tobias
Tobias D. Nielsen (2.5k 포인트) 로 부터
Hi Tobias,

Thanks for quick reply.
-Nope.... only about 4 or 5 concurrent stereo files running at any one time.
-All fades are over 5 secs.
-All I have going is a combination of Random containers with a combination of delay or crossfade.
-No loops,all files play only once and segue into next random pick and all audio has clean faded starts & ends (Im more than okay dealing with audio side of things if that makes sense and understand need for clean audio)
-Audio is running of a fast USB 3 drive so no bottleneck issues.
- Happens on playback aswell and record is not a function of wwise. Its external.
Hmm...

I'm pretty much out of ideas then. Does it only happen in this specific project? Have you tried just creating a blank project and putting in a piece of music and see if you get the same issues?
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