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Hi,

I've been following the Wwise tutorial on how to set up a material switch in UE4's Blueprint, but the "Set Switch" object I get has a "Actor" reference instead of the "Target" reference. If I understood correctly, the AK animation event is triggering from the mesh of the object while the "Actor" reference is searching the root of the Actor Component? Therefore when I trigger the switch in Wwise, it triggers on AKComponent_0 while the footsteps is being triggered on AKComponent_1, and so the surface switch remains in default mode.

I've tried different approaches, and also found one page where another person had the same object, but when I copied what he/she did, the result still remained the same. Is this a new object that came with a new version of Wwise? And if so, has anyone had any luck with getting the right reference?

Thanks!
Eirik J. (290 ポイント) General Discussion

回答 1

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Found the (two solutions), if anyone ever struggles with this.

First I made the workaround of using anim events instead of Ak events and then added a trigger in the anim blueprint that targeted the root component. Since the switch I used targeted the root, that worked well.

However, now I also found that even tought I couldn't find the "Set Switch" with the "Target" node when I browsed trough events in the blueprint menu, if I drag a node out of I.E an AK event and search "Set Switch", it will give me the other event which is used in tutorials.
Eirik J. (290 ポイント)
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