Hi,
I've been following the Wwise tutorial on how to set up a material switch in UE4's Blueprint, but the "Set Switch" object I get has a "Actor" reference instead of the "Target" reference. If I understood correctly, the AK animation event is triggering from the mesh of the object while the "Actor" reference is searching the root of the Actor Component? Therefore when I trigger the switch in Wwise, it triggers on AKComponent_0 while the footsteps is being triggered on AKComponent_1, and so the surface switch remains in default mode.
I've tried different approaches, and also found one page where another person had the same object, but when I copied what he/she did, the result still remained the same. Is this a new object that came with a new version of Wwise? And if so, has anyone had any luck with getting the right reference?
Thanks!