Hi, it seems like these two functions got broken between 2017.2.3.6575 and 2018.1.1.6727 Both did nothing and leave object at (0,0,0).
I did a A-B test between these two versions above with UE4's FirstPerson project template.
1. For Ak::SoundEgnine::SetPosition, I changed
AkAudioDevice->SetPosition(this, soundpos);
to
AkAudioDevice->SetPosition(GetAkGameObjectID(), soundpos);
in UAkComponent::UpdateGameObjectPosition() which switch calling Ak::SpatialAudio::SetPosition to Ak::SoundEngine::SetPosition
2. For Ak::SoundEgnine::SetMultiplePositions, it works in 2017.2.3, but in 2018.1.1, the object just stays at where its placed in the level.
And I made sure I revert one change while testing the other one so they dont coexist.
Is this something that wwise is aware of?